May 25, 2007
Feature Creep - when you give consumers what they want they can still end up hating you for it
I read this piece by James Surowiecki (author of The Wisdom of Crowds), and it really resonated with me. It’s about “Feature Creep“, why it happens, what it’s bad, and why a possible solution might just be wrong.
It’s a pretty short read, but for your convenience here is the short version of it:
- Technology products tend to spiral with added stuff - features. These things cost manufacturers and consumers time and money - and frustration. For example, why does my new digital camera have a special mode for “Birthdays pictures of senior citizens underwater during solar eclipses”? (Ok, that’s an exaggeration.)
- Part of the problem is that companies - from engineering to marketing tend to pile on features because they’re cool, they give people more control/freedom, and they can differentiate. For example, my new digital camera can detect trace amounts of anthrax and automatically neutralizes the threat - does your brand? (Ok, that’s an exaggeration too.) This means that companies don’t listen to their customers, right?
- Wrong: If you ask consumers, they’ll tell you they want all the features, but they won’t actually use them - in fact, it might make things worse. That last part is classic - here’s the direct quote:
A recent study by a trio of marketing academics—Debora Viana Thompson, Rebecca W. Hamilton, and Roland T. Rust—found that when consumers were given a choice of three models, of varying complexity, of a digital device, more than sixty per cent chose the one with the most features. Then, when the subjects were given the chance to customize their product, choosing from twenty-five features, they behaved like kids in a candy store. (Twenty features was the average.) But, when they were asked to use the digital device, so-called “feature fatigue” set in. They became frustrated with the plethora of options they had created, and ended up happier with a simpler product.
This is classic. Just a few months ago, I read at WSJ article that talked about how 3rd row seats are a hot demand feature amongst SUV purchasers - but the reality is that only ~9% of people ever actually use them. The rest of the time, they’re lugging around extra weight, creating mor expenses for everyone: tires, gas, roads, pollution.
Another key quote:
We’re also willing to pay for extra options because we feel shortchanged if we don’t have them.
Being that I’m on the engineering side of the house, I can definitely see Jaime’s point about how there’s a natural inclination to want to provide features that gives users more control. After all, isn’t cutting a feature that gives the user more control, tantamount to being against democracy? Again, I exaggerate, but one topic that really interests me is the Paradox of Choice - that “Too many choices undermine happiness.” If you get a chance, you should watch this talk.
In Jaime’s article he says: “There is no easy solution to this.” That’s putting it mildly.
But it’s clearly worth trying to solve.








One Comment to “Feature Creep - when you give consumers what they want they can still end up hating you for it”
May 25th, 2007 at 6:44 am
Oy, just realized I wrote enough for a blog post - which I’ll do later. However, here’s the comment:
My view is that you should have enough features so that when you need it, you’re not looking for it. For example, if I bought say an iPod, and had no way to have it pump sound through my TV, I’d say it didn’t have enough features (of course, not true, since it’s got the dock adapter, stereo out, etc. etc). I bought an F-250 recently for just this reason. 90% of the time, I don’t need the diesel nor the heavy duty part of the truck. But, when I need it, I REALLY need it, and if I didn’t have that feature, I’d have to find some other way to manage that would seriously inconvenience me. Now, if I didn’t use that added feature regularly, that’d be one thing, but a lot of times I buy a device with a bit more functionality than I need, but as much as I’ll ever need, because eventually I do end up using the extra features.
Now, on digital devices, I like the concept the iPod uses. Build a device that’s VERY simple to use, doesn’t have a lot of whistles and bells integrated. Then, add expandability. The dock connector is one of the greatest ideas in the world - oh, I don’t have a built-in FM transmitter, but I’ve got the dock connector - problem solved! I need extra battery life for long trips, problem solved through the dock connector! I want to use my TV as the controller for my iPod, run audio and video, dock connector to my rescue! Perhaps if we built software like that, with true expandability that’s really easy, then feature creep wouldn’t be a problem. Particularly if we made it easy to find those extra features and add them in.
*sigh* now, if only my Truck had had support for exapndability - “lots of towing, engine expansion!”
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